New Fate patch uploaded with up through day 6. Except for one of the bad ends that's technically in UBW and hasn't been added yet. On that note, a friend of mine is going to be starting on inserting text for UBW so I might also be uploading weekly patches for that soon.
As with before, any QC help is appreciated.
Latest Releases
--For Original PC version (Project Discontinued)
Realta Nua Conversion Patch v4.2 with Update 01-07-13
--For PC Realta Nua (Project Discontinued)
Realta Nua Conversion Patch v4.2 with Update 01-07-13
--For PC Realta Nua (Project Discontinued)
Monday, May 20, 2013
Monday, May 13, 2013
Realta Nua PC ver. Patch (Work In Progress)
--------------------------------------------------------------------------
--This is for the PC version of Realta Nua ONLY--
--SEE README FOR INSTALLATION INSTRUCTIONS--
These patches are not compatible with save data made prior to Fate Patch 8/UBW Patch 1. If you're coming from a earlier version you'll need to delete your old save data (.bmp snapshots and all .ksd and .ksd.bak files). If you want a full save for the Fate route, you can find it here.
These patches are not compatible with save data made prior to Fate Patch 8/UBW Patch 1. If you're coming from a earlier version you'll need to delete your old save data (.bmp snapshots and all .ksd and .ksd.bak files). If you want a full save for the Fate route, you can find it here.
Fate Route
Fate WIP Patch 9 - All Days Inserted
- Download from Solidfiles
- Download from Solidfiles
UBW Route
UBW WIP Patch 2f - All Days Inserted
- Download from Solidfiles
NOTE: This is not primarily a translation project and I cannot guarantee anything text-wise beyond what is already in mirror moon's patch.
The purpose of this patch is to insert the existing English translation into the PC version of Realta Nua. At the moment most of the changes in the dialogue and narration are not reflected. This includes the All Ages changes so scenes that replace the H-scenes from the original PC version are left untranslated and references to the H-scenes from the original translation have been carried over.
The H Patch inserts the H-scenes from the original PC version. Essentially it would be like a MUCH better version of the current RN Conversion patch. With this patch everything is fully translated so there's really no reason to use the original PC version for the Fate route.
If you find any problems, please report them here.
A New Direction
There are two types of scripts in PC RN: The "hollow mode" scripts which are the ones like Nine Bullet Revolver which have hollow ataraxia-like effects that aren't very compatible with original PC, and then the "fate mode" scripts which are the same style as original PC.
The benefit this has for the current patch is that fate mode scripts make up the vast majority and with a few easy tweaks can be inserted right into the original PC version. This way I'll be able to catch a lot more of the changes besides just BGM like new sound effects, new sprites, etc.
Note that this will not be a translation project. None of the changes in the dialogue or narration will be reflected. My hope is that if there is a translation project in the future this could give it a jump start. Though once I'm done inserting the translation I'm planning on also inserting the H-scene stuff from the original PC in to make PC RN readable in the meantime.
Also while I'm working on this I plan on uploading a patch with my current progress every week. Since this is going to be a lot of scripts I'm worried about QC, so it would be great if anyone wants to read through them and let me know about any errors.
OH also, unrelated to this I'd like to point out some patches done by other people that you guys might be interested in.
Realta Nua OP patch by MeruP
j.mp/ZrfEp2
This is planned to be included in the next version of the RN conversion patch later, but MeruP would like some feedback on how it works.
Fate Stay Night Improved Uncensor Patch by Himeros and Belldandy100
http://www.mediafire.com/?egasi1u4w1gvccl
Much better than the old one.
Tuesday, April 2, 2013
Progress Report
Well this is the progress update that I said was coming "soon" and then took 3 months. (Keep this in mind when I give time frames) The good news is that I'm done shoving in the RN bgm which was probably the biggest hump towards the next release.
With that said, these next couple months are going to be pretty busy for me so this project will mostly be on hold until Summer.
With that said, these next couple months are going to be pretty busy for me so this project will mostly be on hold until Summer.
Monday, January 7, 2013
New Blog Post
So it's been a while since my last blog post. Sorry to anyone who has been visiting this blog the last while expecting me to release something. My motivation has been somewhat revitalized though and while the next real version is still a ways off I just wanted to let everyone know it's definitely coming. I'm going to try to give more regular updates on my progress, maybe weekly or something. Expect a blog post about that soon.
For now I've uploaded a new update for 4.2 which fixes a crash in UBW as well as some other bugs I've found elsewhere.
For now I've uploaded a new update for 4.2 which fixes a crash in UBW as well as some other bugs I've found elsewhere.
Saturday, February 27, 2010
Quick Update: H-Alt Translation Complete
So, the biggest hurdle is now out of the way. All h-alt scenes are now translated, along with all known non-ero changes through the end of Unlimited Blade Works.
Sakura's route still needs to be checked for non-ero changes and sent to TakaJun for translation, but that won't be hard - just pretty boring going through the scripts one by one.
So how long until we get something releasable? ...I can't say, actually. After I'm done editing these translations, I'll hand them off to Waku Waku so he can rescript them into something compatible with the PC version. It's likely that not even WW would be able to provide a good estimate at this point.
Sakura's route still needs to be checked for non-ero changes and sent to TakaJun for translation, but that won't be hard - just pretty boring going through the scripts one by one.
So how long until we get something releasable? ...I can't say, actually. After I'm done editing these translations, I'll hand them off to Waku Waku so he can rescript them into something compatible with the PC version. It's likely that not even WW would be able to provide a good estimate at this point.
Friday, February 12, 2010
H-Alternate Patch Status
Hey, Hyarion here. Odds are you don't know me - essentially, I'm the guy who's coordinating the h-alt side of the patch (which includes both the completely rewritten scenes as well as the miscellaneous changes throughout, by the way.) Since I see the question of when it'll be released pop up quite a bit, I figured I'd archive the current status of the project here for the people who'd really rather not wade through twenty pages of a forum thread. Here's how the process is working so far:
I've pulled the original scripts off of the PS2 disk, so that's what we're working off of. They're stored in pretty much the same format as the PC scripts - there's some commands and such that don't exist in the PC version, though, so that's where Waku Waku has to step in and work his magic. As for the text itself, I'm going over the original Japanese and RN scripts and cataloging the differences, then sending them off to the translator - more on that in a sec - and inserting them back into the English scripts. The h-alt scenes themselves will just get stripped of any script commands, translated, then sent to WW to be inserted into his modified RN scripts. I'll probably throw some editing in there as well, since I tend to be a bit of a perfectionist. At the moment, I've completed the list of Fate differences. UBW should be a breeze - HF is the one that could take awhile.
So, about the translator - mirror moon's translator, TakaJun, has signed on to the project. Thing is, he now runs Yandere Translations (along with Arch), so we had to agree to be put on hold for awhile. This is the main thing holding the patch up - I don't expect him to be able to start translating the scripts until he's done with his current project, SWAN SONG. He did take care of my list of Fate differences, though, since it was only a few minutes worth of work. I might throw together a patch sometime to make sure I didn't miss anything, perhaps with UBW if Taka doesn't mind translating that list. Keep an eye on the Beast's Lair thread if you're interested in testing.
Let's see, what else - ah, right, we're currently talking to mirror moon about getting the patch added to their installer. While I haven't gotten an official confirmation of any sort (I've only talked to Message so far, unless you count Taka), things are looking pretty positive. The main hurdle was finding a CG extractor that would work with an installer - turns out none exist, and no one with enough knowledge of a PS2 disk's file structure really wants to extract images from some game they've never heard of. I ended up sitting down with the PS2 disk and a hex editor and deciding to do it myself - a month, who knows how many Google searches, and too many overcaffeinated all-nighters later, I had a working extractor. Actually, since I can pull just about anything off of there now, it may actually be possible to do a full install using just the PS2 disk - the CGs, character sprites, music, sound effects, menu graphics, etc. are all accounted for. Don't know if it's something I'll follow up on, but hey, it can't hurt to mention it.
Speaking of installers, I threw together an installer of my own a little while back. Odds are it'll get added to the next major release to make installing - and especially uninstalling, what with the whole galleryfix.xp3 deal - a bit easier. I know someone was concerned recently about registry edits affecting portability - for what it's worth, the only registry entries I've got it set to add only affect the uninstaller, nothing else.
That's about all I've got. To summarize - we're waiting for TakaJun to finish his current translation project before he can work on ours, and we don't have any sort of estimate on when that'll be. At any rate, thanks for your patience for sticking with this project for this long!
I've pulled the original scripts off of the PS2 disk, so that's what we're working off of. They're stored in pretty much the same format as the PC scripts - there's some commands and such that don't exist in the PC version, though, so that's where Waku Waku has to step in and work his magic. As for the text itself, I'm going over the original Japanese and RN scripts and cataloging the differences, then sending them off to the translator - more on that in a sec - and inserting them back into the English scripts. The h-alt scenes themselves will just get stripped of any script commands, translated, then sent to WW to be inserted into his modified RN scripts. I'll probably throw some editing in there as well, since I tend to be a bit of a perfectionist. At the moment, I've completed the list of Fate differences. UBW should be a breeze - HF is the one that could take awhile.
So, about the translator - mirror moon's translator, TakaJun, has signed on to the project. Thing is, he now runs Yandere Translations (along with Arch), so we had to agree to be put on hold for awhile. This is the main thing holding the patch up - I don't expect him to be able to start translating the scripts until he's done with his current project, SWAN SONG. He did take care of my list of Fate differences, though, since it was only a few minutes worth of work. I might throw together a patch sometime to make sure I didn't miss anything, perhaps with UBW if Taka doesn't mind translating that list. Keep an eye on the Beast's Lair thread if you're interested in testing.
Let's see, what else - ah, right, we're currently talking to mirror moon about getting the patch added to their installer. While I haven't gotten an official confirmation of any sort (I've only talked to Message so far, unless you count Taka), things are looking pretty positive. The main hurdle was finding a CG extractor that would work with an installer - turns out none exist, and no one with enough knowledge of a PS2 disk's file structure really wants to extract images from some game they've never heard of. I ended up sitting down with the PS2 disk and a hex editor and deciding to do it myself - a month, who knows how many Google searches, and too many overcaffeinated all-nighters later, I had a working extractor. Actually, since I can pull just about anything off of there now, it may actually be possible to do a full install using just the PS2 disk - the CGs, character sprites, music, sound effects, menu graphics, etc. are all accounted for. Don't know if it's something I'll follow up on, but hey, it can't hurt to mention it.
Speaking of installers, I threw together an installer of my own a little while back. Odds are it'll get added to the next major release to make installing - and especially uninstalling, what with the whole galleryfix.xp3 deal - a bit easier. I know someone was concerned recently about registry edits affecting portability - for what it's worth, the only registry entries I've got it set to add only affect the uninstaller, nothing else.
That's about all I've got. To summarize - we're waiting for TakaJun to finish his current translation project before he can work on ours, and we don't have any sort of estimate on when that'll be. At any rate, thanks for your patience for sticking with this project for this long!
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